
The education gamification market was expected to grow from $93 million in 2015 to $1.5 billion in 2020
The rise of demand for gaming PCs can be attributed to the expanding content creator ecosystem
According to industry estimates, generally, 40% of players play a game on the second day of installing it.
It is a game where users can play the three most popular formats of the game, test cricket, ODI and…
The gaming sector is experiencing a surge in deal activity, particularly in gaming software and financial investments.
With split-second decision making or breaking players’ experiences in fantasy gaming, real-time data analytics is revolutionizing the sector
The game lets user fight with other players online or against bots offline
Reportedly, luminaries from the government, public sector, United Nations, research bodies, and advisory groups were present in the discussion.
From what it is understood, the move will facilitate career opportunities for current and former FGV students
Gaming is poised to continue its rapid growth in the country and the online gaming segment is already the fourth…
Indian online gaming sector will contribute 68% to the AVGC industry by 2026
The report showcases the importance of third-party certification for fostering self-regulation and maintaining high industry standards
The angel investors included Manish Agarwal, Sriharsha Majety, Nandan Reddy of Swiggy, among others
Many sectors including shipping, insurance, firms with overseas parents, and food-delivery platforms have received relief from the government.
As part of this venture, ShemarooVerse is understood to have introduced IP-based games
The company’s revenue from operation rose 85.05% to Rs 43.57 crore in FY23 while net loss net loss widened 7x…
Around 93% of media buyers are planning to include in-game advertising methods by 2025