The Online gaming industry recorded a revenue of $3.1 billion in FY23 and is expected to clock $7.5 billion by FY28, according to a report by Lumikai, a gaming-focussed venture capital fund. The industry has gone through major changes when it comes to real-money gaming. The taxation on real-money gaming was increased from 18% on gross gaming revenue to 28% on full value in 50th and 51st GST Council meeting, held in July and August respectively. While the real-money gaming space grew by $500 million in FY23, it is expected to face headwinds in the coming years owing to recent taxation policies and industry consolidation.

On the other end of the spectrum, casual gaming and e-sports have witnessed an increase in popularity. India is home to 568 million gamers, with 25% being paying users. Moreover, there has been a rise of 17% year-on-year in paying years. Additionally, Indian online gaming industry has seen approximately 15.4 billion downloads in FY23. The comeback of KRAFTON’s Battleground Mobile India and Garena’s Free Fire has provided a boost to the aspirations of the India’s gaming community. The in-app revenue despite the ban on these two games witnessed a 37% year-on-year surge, indicating an increased in the spending propensity of the consumers.

In the fourth edition of India Gaming Summit, we focus on responsible gaming wherein we’ll discuss how game of skill is different than game of chance, the effects of gambling on the online gaming industry, the societal impact of online gaming, skill development, casual gaming and its rise and e-sports going mainstream.

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16:28 (IST) 5 Mar 2024
Gaming = Skill Development and Employment

“Gaming is getting valid recognition as a choice of career, even by the government and PM Modi,” Bakshi concluded.

16:26 (IST) 5 Mar 2024
Gaming = Skill Development and Employment

“Whatever games Indians are playing are foreign made. The government is focused on making video games in the country,” Suji added.

16:22 (IST) 5 Mar 2024
Gaming = Skill Development and Employment

“People are experimenting with different forms of content consumption to stand out,” Dhar specified.

16:20 (IST) 5 Mar 2024
Gaming = Skill Development and Employment

According to Suji, skill development and coaching is key in esports in order to create a ‘Neeraj Chopra’ in esports.

16:18 (IST) 5 Mar 2024
Gaming = Skill Development and Employment

According to Devhuti, the mentorship support is important. “Certain game engines are expensive in India. It is important to build a community,” Devhuti added.

16:14 (IST) 5 Mar 2024
Gaming = Skill Development and Employment

“A lot of effort has gone into differentiate esports from RMG. Esports is a part of ministry of youth affairs and sports,” Suji mentioned.

16:09 (IST) 5 Mar 2024
Gaming = Skill Development and Employment

“Innovation and creativity build over a lot of skills. The part of online gaming that contributes to creativity as the intelligence quotient as well as emotional intelligence improves,” Dhar specified.

16:06 (IST) 5 Mar 2024
Gaming = Skill Development and Employment

“There are a lot of options for skill development. Western universities are good. They have a variety of courses. Global certification from countries like Japan and Korea are preferred,” Bakshi mentioned.

16:03 (IST) 5 Mar 2024
India Gaming Summit 2024: Gaming = Skill Development and Employment

For the final session of the day, we have a fireside chat on the topic ‘Gaming = Skill Development and Employment’ which will comprise of Devhuti Bakshi, Director, Public Policy, E-Gaming Federation, Devashish Dhar, Public Policy Specialist, WinZO, and Lokesh Suji, director, E-sports Federation of India and Vice President of the Asian Esports Federation (AESF). The session will be moderated by Ritarshi Banerjee, Correspondent, FE Digital.

15:58 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

According to Kapoor, government and gaming companies can collaborate for de-addiction centres or even digital detox centres.

15:54 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

According to Kumar, the platform has no idea of what kind of disposable income of users have.

15:53 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

“There are offshore platforms who call themselves gaming platforms who change their entire website, domain included who are not registered in India and operate from abroad. They do not care about the user sentiment,” Kumar added.

15:49 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

“We wanted to create a safe space for users to play. Any company that is rooting for regulation will never run bots because it is the first thing that anyone would find,” Kumar specified.

15:47 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

“I think everyone in the RMG space have been at some point been accused of using bots,” Kapoor highlighted.

15:43 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

According to Kapoor, the Indian platforms are not going overboard with advertisements. “It is the offshore players who are saying anything for the acquisition of consumers,” Kapoor highlighted.

15:41 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

GST has put an additional burden on the entire industry but it is not about the short-term buck but long-term valuation. A sustainable business model is more appreciated as compared to a higher valuation,” Kumar added.

15:39 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

“It is a joint responsibility. Our job is to educate the users, tell them about the features and let them know whether they are going overboard or not,” Kapoor added.

15:34 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

“I think gaming companies look at long-term sustainability rather than looking at short-term profits,” Kapoor highlighted.

15:32 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

“Gaming is a lot like the stock market. On a player level, we want to be able to find gaming patterns,” Kumar said.

15:29 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

“There are multilevel alerts that are being sent. The levels are defined in terms of different activities. These are forced exclusions for the user,” Kumar stated.

15:27 (IST) 5 Mar 2024
Decoding Financial Responsibility in Gaming

“It all starts with educating the user of self-exclusion and responsible gaming options are available,” Kapoor mentioned.

15:20 (IST) 5 Mar 2024
India Gaming Summit 2024: Decoding Financial Responsibility in Gaming

Next up, we have a panel on the topic ‘Decoding Financial Responsibility in Gaming’ which will have Abhishek Kumar, vice president, First Games, and Gaurav Kapoor, CFO, Baazi Games. The session will be moderated by Jatin Grover, special correspondent, Financial Express.

15:13 (IST) 5 Mar 2024
Innovating monetisation strategies

According to Saxena, microtransactions work in India.

15:12 (IST) 5 Mar 2024
Innovating monetisation strategies

India is considered the top market for active users and active user engagement but conversion of a paid customer, while USA is at 6%, India is lacking at 0.2%,” Saxena highlighted.

15:09 (IST) 5 Mar 2024
Innovating monetisation strategies

India is uniquely positioned in terms of talent, content, creativity, and user base,” Saxena stated.

14:56 (IST) 5 Mar 2024
India Gaming Summit 2024: Innovating monetisation strategies

Next up, we have a standalone session on the topic ‘Innovating monetisation strategies’. The session will be hosted by Srishti Saxena, public policy specialist, WinZO.

14:54 (IST) 5 Mar 2024
E-sports turns mainstream

“There’s still some time for e-sports to go mainstream. I believe that we’re on the right path,” Khurana highlighted.

14:53 (IST) 5 Mar 2024
E-sports turns mainstream

“Analytical tools can be used by e-sports teams to strategise their gameplay,” Thacker explained.

14:51 (IST) 5 Mar 2024
E-sports turns mainstream

“For e-sports, the growth will happen on the broadcast side,” Khurana stated.

14:49 (IST) 5 Mar 2024
E-sports turns mainstream

According to Wani, the immersive experience of e-sports can help not only gamers but also consumers.