Day three of the India Gaming Summit, 2021 saw speakers talk about ‘Creating the right standard and regulation’ in the gaming industry. Industry leaders emphasised on the need for a light touch regulation initially. “Many times we see gambling and gaming being used interchangeably. What we need is light touch regulation in the industry,” Subi Chaturvedi, chief corporate affairs and policy officer, Zupee, said.
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“The Central Government needs to empower a technical committee to define standards on skill and chance based games. Without that, there will always be a tussle between the Centre and the State,” Aparajita Srivastava, partner, IKGAI LAW, said.
According to Vaibhav Kakkar, partner, Saraf and Partners, there is a need to create awareness and until the industry reaches maturity, there is a need for a self-regulatory framework. “It’s important to keep creating awareness, discussions, and covering stories of average commoners on the transformation attained through gaming so as to change perceptions and to legitimise the business,” he added. Some believed that the guidelines on gaming must be prescribed by the Central Government and the implementation must be left to the State Governments.
Also Read – India Gaming Summit 2021 Day 2 Highlights
Moreover, they also discussed the way forward for the gaming industry in India. “The internet has gone across villages and cities and provides the perfect opportunity to the gaming industry. Availability of devices at accessible rates, last mile bandwidth, training and skill development are some of the things that will boost the industry,” Sanjeev Mehtani, country manager, Government and SMB Sales, Acer India, stated.
Also Read – India Gaming Summit 2021 Day 1 Highlights
The second edition of the India Gaming Summit, organised by financialexpress.com – the business news site from the stable of Indian Express Online Media held between 11-13 August, 2021 saw stakeholders in the online gaming sector discuss topics such as the concepts of content, monetisation, regulations, gamers, advertising, ad fraud in gaming, among others.
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