1. Kabaddi World Cup Ahmedabad: What is Kabaddi? All your you need to know

Kabaddi World Cup Ahmedabad: What is Kabaddi? All your you need to know

The nation is in middle of the Kabaddi World Cup which is currently on in Ahmedabad. As many as twelve teams are participating in the event.

By: | New Delhi | Published: October 13, 2016 3:17 PM
Photo: Courtesy 'The Indian Express' Photo: Courtesy The Indian Express

The nation is in middle of the Kabaddi World Cup which is currently on in Ahmedabad. As many as twelve teams are participating in the event. It was first played in 2004 then 2007. From 2010 to 2016 the tournament was held annually. However, it was cancelled last year due to some controversy related to Indian Spiritual leader.

Read below to know about the rules of the game and other important points related to India’s national game.
Basic Rules of Kabaddi

Kabaddi is a high intensity contact sport where the objective is to enter the opponent’s half of the court, tag their players and successfully return back.

The sport is contested by two teams consisting of seven players each. Each team starts the game with seven players on court and five substitutes on the bench.

Each Kabaddi match spans a duration of 40 minutes comprising of events called raids.

A raid starts when a player enters the opposition court. A player who enters the opposition half of the court for a raid is called a raider.

A player from the opposition team who tackles or has the opportunity to tackle a raider is called a defender.

The maximum duration of each raid is 30 seconds and during the raid, the raider has to keep chanting “Kabaddi Kabaddi”, known as the Cant.

Scoring System

1) Raid Point (Touch, Bonus)

When a raider enters the opposition half for a raid, he has two means to score points:

a) Bonus Point: With six or more defenders on court, if a raider crosses the bonus line, with the trailing foot in the air, the raider gets a bonus point.

b) Touch Point: When a raider initiates a touch on one or more defenders and returns to the mid line, he gets touch points equivalent to the number of defenders he has touched. Those defenders are forced out of play and an equivalent number of players from the raiding team who are OUT get revived.

2) Tackle Point

When defenders prevent the raider from returning to the mid-line within 30 seconds of the raid, a tackle point is awarded to the defending team. The raider is forced out of play and a player from the defending team who is OUT gets revived.

All Out

When all players of a team are forced out of play, an All-Out is said to be inflicted upon them, with the opposition team being awarded two additional points. The play is started by reinstating all the seven players of the team back on court.

Raid Cycle

1) Raid Duration & Cant

A raid starts when a raider enters the opposition court. The maximum duration of each raid is 30 seconds and during the raid, the raider has to keep chanting the “Kabaddi Kabaddi” Cant.

2) Legitimate on crossing baulk line

A raider first has to cross the baulk line to make the raid legitimate.

3) Bonus/Touch Point

Then, the raider can claim a bonus point by crossing the bonus line if there are six or more defenders on court. However, in this process, while one foot of the raider has to be between the bonus line and end line, his trailing foot has to be in the air.

OR

The raider can initiate a touch on any of the defenders. Once a touch has been initiated, the raider has to return to the mid-line without breaking the Cant within the 30 seconds of raid duration to make the raid successful.

Special events

1) Empty Raids

If a raider returns back to the midline after crossing the baulk line without initiating a touch or claiming a bonus point, the raid is considered to be an empty raid with no points for either team.

2) Do-or-Die Raids

If a team has done two back to back empty raids, the third raid becomes a Do-or-Die raid for the team; meaning the third raid can’t be an empty raid with the raider necessarily having to score a point either by bonus or touch. In the event that the raider is unable to score a point in this raid, a point is awarded to the opposition team and the raider is deemed OUT.

3) Super Raid

A super raid is a raid in which a raider takes three or more points. Both bonus and touch points are considered in a super raid.

4) Super Tackle

When a defending team has three or lesser defenders on court and they successfully tackle an opposition raider, an additional point is awarded and the tackle is called a super tackle. However, this additional point doesn’t correspond to an additional player revival.

Field of Play

1) It means the area which shall be covered with the IKF approved playing mats measuring a minimum of 17 meters x 18 meters and maximum of 20 meters x 20 meters.

2) Court means the area on which Kabaddi matches shall be conducted measuring 13 meters x 10 meters. Court is within the Field of Play, represented through lines (points ABCD as indicated in the above diagram).

3) End Line means the four boundary lines forming the court together. If any player (raider or defender) crosses this line during a raid, then that player will be removed from the field of play by the referee and sent to the bench. A point is awarded to the opposing team for each player removed from the court.

4) Lobby means the strips on both sides of the court. During a raid, if the raider or defender enters the lobby without any contact between the raider and the defenders, then those players will be removed from the field of play by the referee and sent to the bench. A point is awarded to the opposing team for each player removed from the court for entering the lobby illegally.

5) Mid line means the line that divides the court into two equal halves. It is the line a raider crosses to begin a raid by entering the opposing team’s half of the court. Within 30 seconds, the raider must come back and cross the mid line having either scored a point, or returning empty handed. If the raider doesn’t cross the mid line within 30 seconds, he is called ‘Out’ and is sent to the bench. A point is also awarded to opposing team.

6) Baulk Line means each of the lines in court parallel to the mid line (MN & RQ as indicated in the above diagram). The distance of the baulk line from the mid line is 3.75 meters.

This is an important line. When the raider begins a raid by crossing the mid line, he must first and foremost cross the baulk Line. The baulk Line legitimizes a raid and, hence if the raider fails to cross the baulk Line during a raid and crosses the mid line to return back into his team’s half, then the raider will be called ‘Out’. A point is awarded to the opposing team.

7) Bonus Line means the line between the baulk line and end line (PO & TS as indicated in the above diagram). The distance between bonus line and baulk line is 1 meter.

The bonus line gives the raider an opportunity to score a point in his raid without the need to touch a defender through a Bonus point.

The raider can claim a bonus point by crossing the bonus line if there are six or more defenders on court. However, in this process, while one foot of the raider has to be between the bonus line and end line, his trailing foot has to be in the air.

Tournament Rules

12 teams will take part in the 2016 Kabaddi World Cup at The Arena, Ahmedabad.

All teams are divided into two groups of six teams each. They take part in a Round Robin league format where the top two teams of each group will advance to the semi-finals.

The winners of the two semi-finals will then go on to play in the finals on October 22nd.

Tournament Points System

1) In the group stages, the winning team will score 5 league points; and the losing team will score zero point, if the margin of victory is more than 7 points.

2) In the group stages, the winning team will score 5 league points; and the losing team will score 1 point, if the margin of victory is 7 or less than 7 points.

3) In case of a tie, both teams will score 3 league points each.

4) In case of a tie, during the group stages, the team to qualify for the semi-final will be decided by the differential score calculated as the difference between total points won and total points conceded. The team with a higher differential score will qualify for the semi-final.

5) In case of a tie even after differential score has been considered, only total points scored will be considered and the team that has scored more points will qualify for the semi-finals.

Extra Time (Semi-Finals and Finals)

1) During the semi-finals and the finals, if at the end of 40 minutes the scores are tied, Extra Time is announced.

2) Extra Time of 7 minutes shall be awarded to decide the result of the match.

3) Extra Time of 7 minutes will be divided in 2 halves of 3 minutes each with a break of 1 minute in between the two halves.

4) The teams will have a fresh start with seven players of their choice (from out of the playing 12) on each side.

5) No ‘Time-Out’ for coaching will be given during the extra time to the teams. Each team may avail two coach consultations during the extra time with the permission of the Line Umpire & Assistant Scorer.

6) Only one substitution will be allowed to each team during the extra time. Teams may substitute players during the break time of 1 minute which will not be counted as part of the 1 substitution permitted during game time of 6 minutes.

7) One Team (TV) Review will be allowed to each team during extra time.

8) If at the end of extra 7 minutes, the game is still tied, Golden Raid rule will apply as follows.

Golden Raid

In the event of a tie at end of Extra Time, the Golden Raid comes into play-

The referee will conduct a fresh toss. The team that wins the toss will have the chance to perform a Golden Raid: A winner takes all raid, where the team that scores more points than the other, in that single raid, will be declared the winner.

1) Both the teams will field 7 Players in the Half.

2) The baulk line shall be treated as Bonus Line and all the Bonus point rules shall be followed.

3) If there is a tie after the first Golden Raid, then the opponent team will get a chance for the Golden Raid.

4) If the game is still tied after both teams have been given a chance for Golden Raid, the winner will then be decided by a toss.

5) The out or revival rule will not be applicable, only points scored will be counted.
Courtesy: 2016 Kabaddi World Cup Ahmedabad

Please Wait while comments are loading...

Go to Top