Its not as crazy as it sounds. Experts say this is where technology is going. Researchers and companies are already starting to employ sensors that try to read and respond to our feelings.
While this sort of technology is still in its early days, the possibilities seem many. One day, your PC might sense your frustration when a programme keeps crashing and suggest that you take a walk while it contacts tech support. Or your smartphone could sense that passions are running high and, in response, disable messaging. Or your car might discern an early case of road rage and soften the cars lighting and stiffen its steering.
Researchers have been trying to read emotions for years by monitoring facial expressions. But a new generation of sensors can judge emotion through peoples skin and breath. One area where this could take off is gaming. Last month, engineers at Stanford University outfitted an Xbox game console with sensors that monitor players emotions and alter the game play accordingly. Corey McCall, a doctoral candidate who oversaw the experiment, said that the modified controller he built tapped into peoples autonomic nervous system the part of the brain that operates largely below our consciousness to control things like heart rate and breathing. By watching this control system, the sensors could tell if people were happy or sad, excited or bored.
McCall said that to quantify emotions, his sensors measured how long it took for a slight electrical current to pass from one arm to another. If youre tense, its going to be more difficult for the current to pass through than if youre relaxed and calm, he explained. In the past, the only way to get such readings was with an electroencephalogram. But EEGs must be attached to a persons head. And, even then, they only work with a special gel and, sometimes, only if the subjects head is shaved. In McCalls experiment, all it took was an innocuous sensor.
The game controller was part of research being conducted in the Stanford lab of Gregory Kovacs, a professor of electrical engineering, whose students are working with Texas Instruments. In addition to gaming, they are experimenting with sensors in vehicles that monitor emotions and alertness.
A number of technology companies have been exploring this area, too. The Samsung Galaxy S5 has a built-in heart-rate monitor that could be used to determine its users health or state of mind. A company called Affdex tries to assess peoples emotional connection with advertising, brands and media. And from the Massachusetts Institute of Technology comes AutoEmotive, an experiment that envisions a car that could warn other motorists if a driver was angry by changing the vehicles colour through conductive paint.
Rosalind W Picard at the MIT Media Lab, who is credited with starting what is known as affective computing, has run experiments using a variety of sensors all over the human body. In some instances, her group has put sensors in socks and shoes, wrists and elbows. In others, the group has employed sensors to monitor sweat. In the future, such technologies could also be used to help children learn by monitoring if they are bored or fidgety, and then enticing a teacher to change a lesson plan or assignment. For such technologies to work reliably, Picard said, the sensors and software must be aware of where you are and what you are doing. If it doesnt work, people will think of this technology in the same way they thought about Clippy, she said, referring to the annoying little paper clip once a feature of Microsoft Office.
To some, all this technology might sound a bit scary. Do we really want our computers, smartphones and cars to know if were happy or sad Kovacs of Stanford said this is the price we may have to pay not only to improve technology but also to protect people. While some might see it as an invasion of privacy, I think operators of such vehicles should give up some privacy in exchange for the trust of human lives placed in their hands, he said.